3.3.5: Design a solution to a problem in which a device functions by using…
Design a solution to a problem in which a device functions by using scientific ideas about magnets. Define the problem, identify criteria and constraints, develop possible solutions using models, analyze data from testing solutions, and propose modifications for optimizing a solution.
The Utah Science with Engineering Education (SEEd) Standards outcome 3.3.5 (Physical Sciences) for Grade 3 says: “Design a solution to a problem in which a device functions by using scientific ideas about magnets. Define the problem, identify criteria and constraints, develop possible solutions using models, analyze data from testing solutions, and propose modifications for optimizing a solution.” This Fieldbook unit teaches it hands-on, with everyday materials and a printable teacher guide and student sheet for every lesson. Official wording: Utah Science with Engineering Education (SEEd) Standards.
Pushes, Pulls and Magnets Grade 3
Why a rolling ball always stops, whether a magnet can pull through a table, and how far a paper clip will jump. Three lessons on the pushes and pulls that start, stop and steer things.
- How far will a paper clip jump? 45–60 min
Teams slide a magnet slowly toward a paper clip along a ruler and measure the gap at the moment the clip jumps. They repeat it, use the pattern to predict what two and three magnets will do, and then design a magnet gadget that works without touching.
Printable practice for 3.3.5
These pages practise a closely related idea; the match to 3.3.5 is partial.
- Pushes, Pulls and Magnets workbook included with the unit
2 practice pages, 2 readings, 1 unit review, 1 unit test, with answer keys.
Need just this outcome? Build a custom pack from these pages, with its answer key, in about a minute. Custom packs come with All-access and school licences.
Compared with NGSS: 3-PS2-4 (partial).
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