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Australia · Australian Curriculum Science · Year 7

AC9S7U04: Investigate and represent balanced and unbalanced forces, including…

Investigate and represent balanced and unbalanced forces, including gravitational force, acting on objects, and relate changes in an object’s motion to its mass and the magnitude and direction of forces acting on it. Taught in lessons 1 and 3.

The Australian Curriculum: Science, version 9.0 outcome AC9S7U04 (Science understanding) for Year 7 says: “Investigate and represent balanced and unbalanced forces, including gravitational force, acting on objects, and relate changes in an object’s motion to its mass and the magnitude and direction of forces acting on it. Taught in lessons 1 and 3.” This Fieldbook unit teaches it hands-on, with everyday materials and a printable teacher guide and student sheet for every lesson. Official wording: Australian Curriculum: Science, version 9.0.

Forces and Motion: Crash, Push and Stop Grade 8

Why you lurch forward when the bus brakes, how fast a toy car really goes, why heavier carts hit harder, and how to build a crumple zone that saves an egg. Four lessons on inertia, speed, mass and stopping safely.

  • Why do you lurch forward when a bus stops? 50–60 min

    Students flick a card out from under a coin, then crash toy cars carrying loose clay passengers into a barrier and measure how far the passenger flies. They use their data to explain inertia and to design a better seatbelt.

  • How fast is a toy car really going? 50–60 min

    Teams time a toy car over measured distances from two ramp heights, calculate its speed and draw distance-time graphs. They use the slope of their graphs to argue which run was faster, and convert a toy car's speed to a real car's.

  • Why does a heavier cart hit harder? 50–60 min

    Teams load a toy car with coins, roll it down the same ramp into a paper cup and measure how far the cup slides. They graph mass against slide distance and explain, with momentum, why a loaded truck is harder to stop than a small car.

  • Can you design a crumple zone? Two periods of 45–60 min (or one 75–90 min block)

    Teams design, build and test a crumple zone that lets a raw egg in a zip bag survive a cart crash into a wall, working to a budget and a size limit. They measure how far each design crushed and use class data to explain why a longer stop means a smaller force.

Printable practice for AC9S7U04

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Compared with NGSS: MS-PS2-2.

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