3-PS-1.4: Define a problem that can be solved by applying scientific ideas…
Define a problem that can be solved by applying scientific ideas about magnets.
The Idaho Content Standards for Science (2022) outcome 3-PS-1.4 (Physical Sciences) for Grade 3 says: “Define a problem that can be solved by applying scientific ideas about magnets.” This Fieldbook unit teaches it hands-on, with everyday materials and a printable teacher guide and student sheet for every lesson. Official wording: Idaho Content Standards for Science (2022).
Pushes, Pulls and Magnets Grade 3
Why a rolling ball always stops, whether a magnet can pull through a table, and how far a paper clip will jump. Three lessons on the pushes and pulls that start, stop and steer things.
- How far will a paper clip jump? 45–60 min
Teams slide a magnet slowly toward a paper clip along a ruler and measure the gap at the moment the clip jumps. They repeat it, use the pattern to predict what two and three magnets will do, and then design a magnet gadget that works without touching.
Printable practice for 3-PS-1.4
These pages practise a closely related idea; the match to 3-PS-1.4 is partial.
- Pushes, Pulls and Magnets workbook included with the unit
2 practice pages, 2 readings, 1 unit review, 1 unit test, with answer keys.
Need just this outcome? Build a custom pack from these pages, with its answer key, in about a minute. Custom packs come with All-access and school licences.
Compared with NGSS: 3-PS2-4 (partial).
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