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Quebec · Québec Science and Technology · Grades 7–8

Explains the effects of a force in a technical object (change in the…

Explains the effects of a force in a technical object (change in the motion of an object, distortion of a material) (Secondary I–II; partial, since Newton's laws and speed calculations are not in this cycle).

The Québec Education Program: Science and Technology outcome (The Technological World: Mechanical engineering) for Grades 7–8 says: “Explains the effects of a force in a technical object (change in the motion of an object, distortion of a material) (Secondary I–II; partial, since Newton's laws and speed calculations are not in this cycle).” This Fieldbook unit teaches it hands-on, with everyday materials and a printable teacher guide and student sheet for every lesson. Official wording: Québec Education Program: Science and Technology.

Forces and Motion: Crash, Push and Stop Grade 8

Why you lurch forward when the bus brakes, how fast a toy car really goes, why heavier carts hit harder, and how to build a crumple zone that saves an egg. Four lessons on inertia, speed, mass and stopping safely.

  • Why do you lurch forward when a bus stops? 50–60 min

    Students flick a card out from under a coin, then crash toy cars carrying loose clay passengers into a barrier and measure how far the passenger flies. They use their data to explain inertia and to design a better seatbelt.

  • How fast is a toy car really going? 50–60 min

    Teams time a toy car over measured distances from two ramp heights, calculate its speed and draw distance-time graphs. They use the slope of their graphs to argue which run was faster, and convert a toy car's speed to a real car's.

  • Why does a heavier cart hit harder? 50–60 min

    Teams load a toy car with coins, roll it down the same ramp into a paper cup and measure how far the cup slides. They graph mass against slide distance and explain, with momentum, why a loaded truck is harder to stop than a small car.

  • Can you design a crumple zone? Two periods of 45–60 min (or one 75–90 min block)

    Teams design, build and test a crumple zone that lets a raw egg in a zip bag survive a cart crash into a wall, working to a budget and a size limit. They measure how far each design crushed and use class data to explain why a longer stop means a smaller force.

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Compared with NGSS: MS-PS2-2.

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