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South Carolina · South Carolina Science · Grade 3

3-PS2-4: Develop possible solutions to a simple design problem by applying…

Develop possible solutions to a simple design problem by applying scientific ideas about magnets.

The South Carolina College- and Career-Ready Science Standards (2021) outcome 3-PS2-4 (Physical Sciences) for Grade 3 says: “Develop possible solutions to a simple design problem by applying scientific ideas about magnets.” This Fieldbook unit teaches it hands-on, with everyday materials and a printable teacher guide and student sheet for every lesson. Official wording: South Carolina College- and Career-Ready Science Standards (2021).

Pushes, Pulls and Magnets Grade 3

Why a rolling ball always stops, whether a magnet can pull through a table, and how far a paper clip will jump. Three lessons on the pushes and pulls that start, stop and steer things.

  • How far will a paper clip jump? 45–60 min

    Teams slide a magnet slowly toward a paper clip along a ruler and measure the gap at the moment the clip jumps. They repeat it, use the pattern to predict what two and three magnets will do, and then design a magnet gadget that works without touching.

Printable practice for 3-PS2-4

These pages practise a closely related idea; the match to 3-PS2-4 is partial.

Need just this outcome? Build a custom pack from these pages, with its answer key, in about a minute. Custom packs come with All-access and school licences.

Compared with NGSS: 3-PS2-4 (partial).

More South Carolina Grade 3 science outcomes we teach

Every South Carolina Grade 3 science standards outcome we teach

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