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West Virginia · West Virginia Science · Grade 3

S.3.4: Define a simple design problem that can be solved by applying…

Define a simple design problem that can be solved by applying scientific ideas about magnets.

The West Virginia College- and Career-Readiness Standards for Science (Policy 2520.3C) outcome S.3.4 (Physical Sciences) for Grade 3 says: “Define a simple design problem that can be solved by applying scientific ideas about magnets.” This Fieldbook unit teaches it hands-on, with everyday materials and a printable teacher guide and student sheet for every lesson. Official wording: West Virginia College- and Career-Readiness Standards for Science (Policy 2520.3C).

Pushes, Pulls and Magnets Grade 3

Why a rolling ball always stops, whether a magnet can pull through a table, and how far a paper clip will jump. Three lessons on the pushes and pulls that start, stop and steer things.

  • How far will a paper clip jump? 45–60 min

    Teams slide a magnet slowly toward a paper clip along a ruler and measure the gap at the moment the clip jumps. They repeat it, use the pattern to predict what two and three magnets will do, and then design a magnet gadget that works without touching.

Printable practice for S.3.4

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Compared with NGSS: 3-PS2-4.

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