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Florida · Florida Science · Grade 6

SC.6.P.13.3: Investigate and describe that an unbalanced force acting on an object…

Investigate and describe that an unbalanced force acting on an object changes its speed, direction, or both. The rolling-ball lesson shows friction slowing it (an early, informal start).

The Florida's State Academic Standards for Science (NGSSS) outcome SC.6.P.13.3 (Physical Science) for Grade 6 says: “Investigate and describe that an unbalanced force acting on an object changes its speed, direction, or both. The rolling-ball lesson shows friction slowing it (an early, informal start).” These 2 Fieldbook units teach it hands-on, with everyday materials and a printable teacher guide and student sheet for every lesson. Official wording: Florida's State Academic Standards for Science (NGSSS).

Pushes, Pulls and Magnets Grade 3

Why a rolling ball always stops, whether a magnet can pull through a table, and how far a paper clip will jump. Three lessons on the pushes and pulls that start, stop and steer things.

  • Why does a ball stop rolling? 45–60 min

    Teams roll the same ball down the same ramp onto a hard floor, a carpet and a towel, and measure how far it goes each time. They find out that a rolling ball doesn't just run out of go: something rubs against it and slows it down.

  • Can a magnet work through a table? 45–60 min

    Teams test whether a magnet can pull a paper clip through paper, foil, plastic, cloth and wood, then count how many cards it can pull through before it lets go. They find out that most materials don't block a magnet at all: distance is what weakens the pull.

  • How far will a paper clip jump? 45–60 min

    Teams slide a magnet slowly toward a paper clip along a ruler and measure the gap at the moment the clip jumps. They repeat it, use the pattern to predict what two and three magnets will do, and then design a magnet gadget that works without touching.

Forces and Motion: Crash, Push and Stop Grade 8

Why you lurch forward when the bus brakes, how fast a toy car really goes, why heavier carts hit harder, and how to build a crumple zone that saves an egg. Four lessons on inertia, speed, mass and stopping safely.

  • Why do you lurch forward when a bus stops? 50–60 min

    Students flick a card out from under a coin, then crash toy cars carrying loose clay passengers into a barrier and measure how far the passenger flies. They use their data to explain inertia and to design a better seatbelt.

  • How fast is a toy car really going? 50–60 min

    Teams time a toy car over measured distances from two ramp heights, calculate its speed and draw distance-time graphs. They use the slope of their graphs to argue which run was faster, and convert a toy car's speed to a real car's.

  • Why does a heavier cart hit harder? 50–60 min

    Teams load a toy car with coins, roll it down the same ramp into a paper cup and measure how far the cup slides. They graph mass against slide distance and explain, with momentum, why a loaded truck is harder to stop than a small car.

  • Can you design a crumple zone? Two periods of 45–60 min (or one 75–90 min block)

    Teams design, build and test a crumple zone that lets a raw egg in a zip bag survive a cart crash into a wall, working to a budget and a size limit. They measure how far each design crushed and use class data to explain why a longer stop means a smaller force.

Printable practice for SC.6.P.13.3

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Compared with NGSS: MS-PS2-2.

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